Unsolicited Design Sunday: OTJ Teaser!
Hi everyone! It’s been a while I know, so let’s jump right in after a little housekeeping. I do not support the use of neural network (“AI”) technology to create…
Hi everyone! It’s been a while I know, so let’s jump right in after a little housekeeping. I do not support the use of neural network (“AI”) technology to create…
Welcome back to UB Slay the Spire! We’ve reached the final playable character, though I’m also planning to complete the wedges with a Corrupt Heart card representing the game’s greatest…
Welcome back to UB Slay the Spire! While recent official designs are very exciting, I don’t really have work time to design more flipwalkers until I finish the Uthe Subsector…
Sorry for the late post! This design was more challenging than I had expected. But let’s get into it! The Silent is somewhat more complex than the Ironclad, both to…
Slay the Spire is as groundbreaking a roguelike as Magic the Gathering is a card game. They also both happen to be some of my favorite games of all time.…
Today’s unsolicited design is short and sweet, inspired by some observations by the amazing Magic Data Science @mtg_ds on Twitter: first, that “Rogue” and “Wall” have never shared a typeline,…
Hello all, and sorry for the missed Sprite Art Saturday yesterday. A huge winter storm hit my area yesterday, so I haven’t been able to be on my computer much…
Recently, Magic the Gathering made the contentious choice to finally remove “tribal” from its parlance. Beginning in 2002 with the Onslaught block, R&D introduced the term tribal to mean, as…